Nasty Axe

Nasty axe 3D

For this weapon I’ve used Blender for modelling, sculpting and baking of Normal Maps (including bevel shader.)

Substance Painter was used to texture the whole weapon. A custom smart material was made for painting blood, it’s a layered material which creates a realistic representation of blood, you only need to paint a mask and it will automatically make the blood dry or wet.

Rendering was made with Marmoset Toolbag.