Military Crate for Pianosa.
Texturing is 100% non-destructive and procedural for the most part. A Layered Material was created for rust, which can be easily used in other projects to easily paint natural-looking rust!
Blender was used for modelling, sculpting and a bit of retopology. Nvil was used to retopologize some elements from the crate. Substance Painter and Affinity Designer was used to texture the asset. Marmoset Toolbag was used for baking and rendering/presentation.