When I played the first The Legend of Zelda I was amazed on how the interface was structured, so here’s my attempt at fixing it
Déjà Vu is a point n’ click game, in this post I’m going to talk about the NES version and how it’s possible to make the player interaction with the interface more confortable for the player.
The objective of this post is to gather all the fundamental concepts that you and me could want to check out if we get stuck in something
Some games forces you to disconnect your controller to show up the keyboard keys in the tutorial. Here are some ways to fix this from a design perspective.
When I first played The Witcher 2, I was amazed at the voice of a character called the Draug, he has the really deep and bassy voice that you can hear in the video above. So I’ve tried to re-create it in Audacity.
Inside is a beautiful game with an excellent color palette and ambiance, here’s a small analysis on the colors and composition of some scenes from Inside.
Here are some pixel art techniques and tips that you can apply to your pixel art for a better outcome.
Sometimes you force yourself to finish something, but it might be a better idea to know when to stop playing if you’re not getting any value from it.
The first F.E.A.R game is remembered for having a really well designed A.I logic, the system used was very modular and scalable.
Social Gaming defined as those games that were first launched around 2009 in social media platforms like Facebook experienced a big growth and a complete new way of monetization.